Zero Escape: Zero Time Dilemma - The Ultimate Decision Game
C-Team awakens in the power room, and Carlos and Junpei are forced to participate in a prisoner's dilemma with their lives on the line. Carlos lives through both a timeline where he chooses to cooperate, but Junpei betrays and kills him, and a timeline where he chooses to betray, killing the cooperative Junpei and resulting in an enraged Akane beating him to death with a fire extinguisher. Carlos returns to the decision and learns from Akane that, when under threat of imminent death, he can jump between alternate timelines. Akane jury-rigs a bomb to kill them all and uses the danger to jump to the timeline where Diana shoots Sigma with a live cartridge, and then completes suicide in despair.
D-Team awakens in the manufacturing room and discovers a bomb; they decide to use it to blow open an alternate escape route. Zero punishes them for their rule violation by placing the anesthetized Q-Team near the bomb, where they will almost certainly be blown up and killed. If Diana chooses to allow the bomb to detonate anyway, Sigma stays behind to try to disarm it, but to no avail; the bomb explodes, kills Eric and Q instantly, blows off Sigma's arms and right eye, and mortally wounds Mira. Mira injects Phi with the Radical-6 out of spite before dying, and Diana defies Sigma and Phi and takes them to the surface, causing a Radical-6 pandemic. This timeline leads to the events of Virtue's Last Reward.
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In the confrontation between Eric, Q, Diana, and Sigma, Q recovers his memories of the timeline where Mira escaped. He reveals his robotic nature and deduces that Zero's true identity is Diana and Sigma's son Delta. It is revealed that the character identified to the player as Q is not and has never been Q; the other participants have always known him as Sean. The person who the participants know as Q is in fact Delta, an old man who presents himself as wheelchair-bound, deaf, blind, and mute and who Q-Team has treated as a piece of the background.
In the timeline where all three teams vote differently, nobody is executed. The three teams are sent to the decontamination room. Delta attempts to convince each team to push a button that will douse the other two teams in hydrofluoric acid, allowing them to escape. Once a button is pressed by a team, the other two teams are doomed.
Zero Time Dilemma is an adventure game consisting of multiple chapters, representing 90-minute periods; chapters consist of narrative sections and escape-the-room puzzle sections.[3][4] The chapters, referred to as "fragments",[3] are chosen through the Floating Fragment system, in which the player gets to choose a fragment to play based on an image and a vague description.[5] The fragments can be played out of order; the characters lose their memory after each 90-minute period, and do not know where they are in the timeline. When the player completes a fragment, they are returned to the Floating Fragment screen, and the completed fragment is placed in a narrative flowchart, indicating where it takes place in the story.[3]
Zero Time Dilemma is set between the events of Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward.[10][11] The game follows nine characters who have been locked up in an underground nuclear bomb shelter and are forced to play a death game called the Decision Game, which is led by a masked person known as Zero. The shelter is divided into three wards, with three people placed in each section, making up three teams: C-Team, Q-Team, and D-Team. To get to the central elevator hall and escape, the characters need six passwords; one password is revealed each time one of them dies.[12] The characters are all wearing watches that inject them with a drug every 90 minutes, inducing memory loss.[3] Heavily involved in the game's lore is the many-worlds theory, where every decision made creates alternate universes where the opposite was chosen; these timelines make up the game's multiple routes.
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The production function is sigmoid and has an inflection point at 30 tokens of joint investment. For joint investments between zero and 30 tokens, the production function exhibits increasing returns, and for investments above 30 tokens, returns to scale are decreasing
Standard errors of estimates are in parentheses. Stars indicate conventional significance level thresholds at which a Wald test rejects the null hypothesis that the coefficient is equal to zero. Three stars indicate p
sound quality remains an issue. "Lossless" technology, still in the wings, is expected to improve the quality of the download itself. Unfortunately, it will require faster Internet connections and download times longer than the two minutes or so it now takes for a symphony. And the sound will still be more compressed than that of a CD, let alone a Super Audio CD.