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Julian Peterson
Julian Peterson

Create Amazing Cellular Patterns with Solid Cells Shader C4d Plugin 34

EJ Hassenfratz (23:04): So yeah, it's pretty solid, I would say it's pretty solid. And then as you said, and I really agree with that, if you're not a graphics person, you need the right tool for the right job. And often times, a lot of users that are a bit lighter on the art side or used to working with something like photoshop, illustrator, things like that that are much more suited to that sort of workflow are going to feel like the support in light isn't great for the kind of more art-driven work. And that's where you'd be more suited to a standalone 3d application like Mari or Zbrush. Not to say that with the right plugins, that you can't do a lot of really beautiful work with Lightwave. I think that's a huge misconception that a lot of people have and that sometimes, unfortunately a lot of people still think about Lightwave as being this sort of light weight, kind of wispy graphics program that doesn't do things like the other applications I talked about. So that's really what I wanted to get across. You can use Lightwave for really complex projects, but if you want a tool that is more suited to the workflow of a lot of people, and there's a lot of folks who have been switching from Adobe Photoshop to Lightwave, then Cinema 4D would be a better fit for your workflow. But if you're a graphics person, a great example of that is you mentioned trying to do cell shading in Lightwave. I mean, really, you can't do it very easily, but if you have a script or a plugin that's kind of tailored to that, that might be something you'd be interested in, if you want to just get down and dirty and do it. And then you might also want to take a look at something like Zbrush or Mari. So yeah, I think that's why when I say that if you have a specific workflow that the thing that suits you, you should definitely do that, and that Lightwave is a great tool to get you there and if you're just looking for something to get you started, then go with something like Cinema 4D and I think it can certainly deliver on what you want it to deliver on. And I think a lot of people think about what Lightwave can do and it's a tool for artists and not designers. But I think a lot of times a lot of people get limited by the toolset that's available to them. And so that's why I think that a lot of times a lot of people gravitate towards artists tools and the things that they're familiar with and try to use Lightwave for that, and it's nice because a lot of the tools that you're familiar with in Cinema 4D can be used in Lightwave, but a lot of the functionality isn't at par. And I think that's kind of a lot of what I was trying to bring across.

Solid Cells Shader C4d Plugin 34


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